Workshop Proposal- Game On: Implementing Gamification in Higher Ed

Workshop facilitated by J.J. Sylvia IV and Lea Shell

What’s the difference between playing games in the classroom and gamifying the classroom? Googling the answer can easily lead to confusion, and good examples of gamification in education are difficult to find. We’ll walk through basics, including the dynamics, mechanics, and components of gamification before working together to brainstorm best practices for implementing gamification in the classroom.

The Creativity Studio would be the ideal room for this session.

Categories: Games, Session Proposals, Session: Teach, Teaching, Workshops |

About J.J. Sylvia IV

J.J. Sylvia IV is a Ph.D. student in the Communication, Rhetoric, and Digital Media program at North Carolina State University. He is interested in the effects of datafication from epistemological and ethical frameworks.